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I have two quick questions, one concerning variations and the other concerning a strange effect that I've found while rendering.
My first question was where would I find a page or something which lists the specific formulas for each of the newer variation (I'd be interested in the ones added in the modded Z+ and Z+C++, but even the ones expanded in the latest beta would be nice). My other question is about rendering "lines". When rendering at high detail I've found that there are lines appearing in the flame, which (after analyzing the transformations) shouldn't be there. I have a link to an example below (you can see what I'm talking about very clearly in the lighter, lower left section of the flame). From what I've been working with I don't think that this should be happening, and I was curious if the filter radius would have anything to do with this. http://ic3.deviantart.com/fs17/f/2007/135/2/4/Copper_Galaxy_by_vjasper.jpg
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