by software artist Scott Draves. You may also follow me on google+ or twitter, buy art, or join me on facebook.

December 01, 2004

FLAM3 v2.1 released

This release fixes a "misfeature" that never bothered me but wrecks havoc on many according to the apophysis email list. The problem was that the number of strips had to divide the image height. My heights are always round numbers for this reason. But other users, unaware of the limitation, were using arbitrary heights and hence getting unpredictable and sometimes very large numbers of strips. Which take a long time to render. Also of note: two more variations. Full changelog entry:
remove debugging code left in flam3-convert, thanks to Paul Fishwick for reporting this. add cosine variation. add sawtooth variation. handle nstrips that do not divide the height. write partial results as strips are computed. fix old bug where in 32 bit mode one of the terms appeared to be calculated at 16 bits. release as v2.1.
Posted by spot at December 1, 2004 05:50 PM