See the SPOTWORKS DVD including Bomb
animations!
Bomb is a visual-musical instrument. It uses alife, and is
alife. It runs on your PC and produces animated organic graphics in
response to the keyboard, audio music, or on its own. You can
download it from this web site, and run it on your PC. Artistic and
conceptual explanations can be found here and here.
I encourage you to make your own "music" with Bomb, or just use
it as a screensaver. I am always
thrilled to hear about what people do with it, so please keep me
informed if you make something of it. Collaboration is also a
possibility. Mail me, or talk to other users in the discussion
forum.
Please contribute to
the creation of free software like this.
one click downloads:
RPM -
Linux -
Windows -
Macintosh -
BeOS -
Max
More information about the recent versions for download:
- Sourceforge.net
has the latest code in CVS.
- Redhat RPMs for linux: full (3meg
v1.26), source (3meg v1.26) and mini (625k v1.24).
- v1.30 for MS-Windows with DirectX8: binary and source.
- Martin C. Martin has
ported v1.19 to BeOS. You can get software valet, self-extract archive,
and
compressed tar
files from his site. Only the tar file includes source code, but it
requires a "make install" before it will run. It was selected as the
BeWare Gem of the Week.
- David Zicarelli, the man behind Max, has made Bomb into a
max object/plugin so you can control the graphics with sound, midi or
your own graphical programs. Get it here. It includes
a tutorial and an example piece synchronized to jhno's album understand).
The "suck" directory in this release has been lobotomized to reduce
the file size (it fits on a floppy). You can get the full deal from
the mac distro below. note:before attempting to use the Max bomb object,
ensure that you
allocate at least 8MB of memory to Max.
- v1.26 binaries and source code (3 meg) are available for
Linux.
- v1.14.1 binaries and source code (3.5 meg) are available for PPC Macintosh (MacBinary II of a Stuffit
archive). New feature: works with Autolaunch as screen
saver on Mac! Note that I have heard that this is incompatible with
MacOS 8.5 and above.
these old mini versions do not include source code, and have many of the images removed to save download time and disk space (1.4 meg)
- mac (MacBinary II of a Stuffit self-extracting archive)
- win32 (zip)
old version: v1.13 binaries and source code (3.5 meg) are available
for win32. This uses an older version of
DirectDraw and may work on some systems not supported by v1.30.
People who have contributed to bomb (including those from whom i have
copied code):
jepler@herbie.unl.edu: originally derived from vga_eyecandy
Tom Lawrence: rotor idea
Nick Thompson: wisps, waves, fade2cmap, many suck/*.gif
Eric Nyberg: gifs
Jim Frost: xli header file
Kirk L. Johnson: gif code
Torben Mogensen: idea for symmetric life
Andrew Willmott: lots of help for all sorts of mac things
rus@apple.com: mac sound code originally from cthugha
Peter Broadwell: showed me coupled quadratic maps
Jamie Zawinski: bits of X code (copyright below)
David Zicarelli: bug fix and max version
Martin C. Martin: found bug in tiff reading, did BeOS port
Sebastian Kuzminsky: found bug in flame-data reading
Caolan McNamara: made work on X root window
Jeremy Braun: ESD support
Here's some collections snapshots taken from the screen as it runs. these
are only 320x200 and average 20k each. view them full-screen for best effect.
- misc one
- misc two
- misc three
- misc reaction-diffusion
- image-based reaction-diffusion
- gradient of image-based reaction-diffusion
The reaction-diffusion images tile so they make great backgrounds.
documentation:
- HyperNews discussion forum
- Inside the Bomb - an explanation.
- README and copyrights
- license
- manual
- these are old: this section of
this document tries to explain how it works, what it
means, and how it relates to my research.
links
- an early version of Bomb won 2nd place in the "public voting" at Bit.Movie
96.
- a positive review from HotWired's Beta
Lounge: "the COOLEST piece of eye-candy I have yet to see ... it
nearly blew my brain out all over the turntables".
- Reviews: Magellan's Log, Linux
Gazette, Ron Pellegrino,
Peat J, and
Toueccans, Fred Callopy
(check out his extensive history of visual music and his own music on
the rest of his site).
- Nell
Tenhaaf used Bomb in her installtion neonudism
and her new piece UCBM.
- Roger Dannenberg and I
have integrated his MIDI system W with Bomb, and used the result to
produce In Transit, wherein graphics and accompaniment are
synthesized in response to real-time trumpet improvisation. It has
been performed many times, most recently at ICMC98.
- nanodust uses it in the Chicago club Shelter
and other
projects.
- UCO exhibition @ Herzliya Museum of Art, Israel 8/30/97.
- Art-Tech Gallery in San Jose,
CA 4/16/98 - 5/98.
- art +
aesthetics of artificial life at the UCLA Center for Digital Arts.
6/26 - 7/12.
- Won the Prix du Public at Life 2.0 and was
awarded 3rd place by the jury.
- Exhibited at SCHVMER-HAUS , Austria.
- Used for visuals on Kim Cascone's European tour 6/99.
- Digital Biota party 11/6/99.
- First Iteration video program.
- Included in Evolutionary
Design by Computers, ed. Peter Bentley.
- Part of Patrick Lichty's audiovisual electronic installation The Grid.
- Described in the write-up of Refresh: the Art of
the Screen Saver.
thanks
This work is licensed under a
Creative
Commons License by spot at draves
dot org.
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