by software artist Scott Draves. You may also follow me on google+ or twitter, buy art, or join me on facebook.
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Compare smooth and linear interpolation. Both of these animations use the same keyframes. In the linear one there are two angles or jolts in the motion, one at 2 seconds in and the other at 4, but in the smooth one there are none.
They were rendered with this frames 30 to 120 of this sequence with this command:
env begin=30 end=120 qs=0.1 ss=0.25 flam3-animate < cr3.flam3You can set the interpolation from linear and angular to smooth Catmull-Rom splines on any keyframe. It then applies to the interpolation from that flame to the next one. You cannot apply smooth interpolation to the first or last keyframes of a sequence.
Thanks to Chris Ursitti for the genome used as the basis for this example.
Posted by spot at April 29, 2006 03:15 PM