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by software artist Scott Draves. You may also follow me on google+ or twitter, buy art, or join me on facebook.
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Don Casteel has implemented a volumetric fractal IFS renderer
that runs on Sun's Grid Compute Utility.
Resolution was 128x128x128 voxels, then ray traced at 480x360 pixels
and one ray per pixel. It took 13 CPU hours, 3 real-time to render.
This isn't the first 3D IFS program (i did one in 1990) and certainly not the prettiest (see XenoDream and Chaoscope) but as far as i know it is the first to handle transparency and occlusion. Congratulations Don, very promising work!
Update: Don has made another, better animation with his software, see it here.
Posted by spot at October 1, 2006 03:48 AM