November 28, 2005
FLAM3 2.7b3 released
FLAM3 2.7b3 released, again mostly erik's work.
Download
here.
the changelog:
performance optimization, fix symmetry singularities, added
bubble variation, fixed handkerchief variation, templates
apply to sequence and rotate flam3-genome commands, added
envar "name_enable" to render filenames specified in the
"name" attribute of the flame element, small bugfixes.
Posted by spot at
08:57 PM
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November 23, 2005
Sheep in UCSC Poster
The
UCSC
Digital Arts and New Media
MFA Program's
new
brochure/poster
features
Electric Sheep
images on its cover and inside. Thanks Felicia, Byoung-Jin, and Ralph.
Posted by spot at
03:58 PM
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November 11, 2005
Sheep in Shift
The
November issue of respected design e'zine
Shift just came out and it includes
an article about the
Electric Sheep. Thanks
Ammon!
Posted by spot at
12:53 PM
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November 08, 2005
Return of the Symmetry Singularities
Last seen in
generation
169, symmetry singularities are back.
I put a bug in 2.6 just before it was released without noticing. Fortunately
it was in the modeler not in the renderer so I could fix it on the server.
Expect to see them in your flock soon.
There are 14 examples in
the gallery.
Posted by spot at
01:47 AM
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On tour in Japan
Two weeks with
Dreams in High Definition and
Lightrhythm Visuals as
i blogged
last month.
Tokyo is really a 24/7 city. There's no last call so bars and clubs stay open late. The
convenience store half a block away from our door sells liquor and food all night long.
The best part was going to Osaka and eventually Mihara to visit Hiroko and Max and
their family.
Posted by spot at
12:37 AM
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November 05, 2005
Atmospheric Optics
Atmospheric Optics is an amazing collection of photos and explanations of how light, water, and air
mix to create common and uncommon beauty in the sky.
Learn all about corona, iridescence, fogbows, the glory, heiligenshein, crepuscular rays, anti-crepuscular rays, the green flash, the opposition effect, alexander's band, supernumeraries,
clowd bows, red bows, sun dogs, circumzenithal arcs, tangent arcs, sun pillars, nacreous clouds, etruscan vase sunsets, double sunsets, etc, etc, etc.
From Dodger.
Posted by spot at
12:49 PM
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November 04, 2005
FLAM3 2.7b2 released
again this is mostly erik's work. get it
here. changelog:
verbose on by default. Added 'transparency' envar for png
renders without transparency channel. Fixed non-black background
jpeg renders. add improve_colors mutation, rewrite most of
estimate_bounding_box. added new variations blob pdjd fan2
rings2 eyefish. added '33bit' method for 32-bit floats. tags
track history. alter the gamma curve to be linear near 0 to
avoid singularity and reduce noise, set with gamma_threshold.
here's an example of fixed transparency.
Posted by spot at
06:56 PM
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November 01, 2005
Proteus
Proteus
is a new documentary film by David Lebrun on the life of
19th century scientist and artist Ernst Haeckel and his obsession:
radiolaria.
When I first heard about it I knew I had to see it because
Lebrun made
Tanka,
one of my favorite animations. And I had already made my own animation
out of the
Kunstformen der Natur, Haeckel's
most famous publication.
I finally had my chance but barely: my first night back from Japan was its
last night at the Roxie. I was not dissappointed.
The film also draw's on Coleridge's The Rime of the Ancient Mariner as illustrated
by Gustave Doré
The historical and philosophical narrative is interspersed with abstract animations
in Lebrun's distinctive stroboscopic style. It is as deep and beautiful as its subject.
Posted by spot at
06:46 AM
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